Way back in 2012 six specfic writers, including me, decided to set up a monthly circulating blog series: one unifying topic, fantasy, and one post each per month, on each member’s site in turn. Eventually it was named, partly in jest, “The Great Traveling Round Table Fantasy Blog,” and it lasted for most of three rounds.
My own posts are the only ones I can now retrieve, but some of them still strike me as interesting, if somewhat out-of-date. I’m therefore aiming to re-post them here for those who may be interested. I’ve also included the image that became our leit motif: The Arthurian Round Table, from a picture in Winchester, UK.
And the 9th topic was/is:
Technology in Fantasy
Technically, you shd. excuse the pun, “technology” is any form of applied science/knowledge, from a hand-axe to a nuclear bomb. For a fantasy writer, “technology” becomes a most pressing question in the planning or first-paragraph stages of a novel or a world-building. The level of “technology” you factor in, whether by planned outline or draft-impulse, will decide almost everything about your invented societies, and quite a lot about their actual world.
A classic if rather hypothetical example is Middle-earth. Whatever Tolkien pre-invented in The Silmarilion, the pre-Industrial nature of Middle-earth was decided at the moment early in the first chapter of The Hobbit, that he made hobbits mighty hunters with hand-thrown stones. He might have let them “take a gun out” like a Heyer Regency hero, given that Bilbo was the picture of a wealthy early 20th Century middle-class English male. But whether conscious or unconscious, or possibly prompted by the equally spontaneous choice of a children’s story genre, denying Bilbo the weapons of his Real-Earth period affected every further page of The Hobbit and The Lord of the Rings.
The nexus of Tolkien’s personal stand-points behind this choice does generate fascinating contradictions. While the Shire’s weapons are limited to stones, staves and bows, Minas Tirith has swords and spears, and magic defends Lorien. But evil, paradoxically but inevitably, introduces to Middle-earth the very technological level that Tolkien most loathed. Isengard and Mordor are copybook unregulated high industrial complexes, complete with waste, pollution, desolation, wheels and hammers, and “‘mind[s] of metal and wheels’” (The Two Towers, Ch. 4).
Nevertheless, The Hobbit’s original gunpowder ban does not allow these fearsome lairs to spew out steam engines, aircraft, big guns, mechanical soldiers or machine-guns or mustard-gas, or even rifles and muskets. The Orcs seem to have been bio-engineered – which would not require all this mechanical paraphernalia – and they, like everybody else, fight with sword, bow and spear. Even the mighty Grond only uses muscle-power. The sole exception to this pre-industrial ban is the “blasting fire” by which the Orcs manage to infiltrate the stream-way at Helm’s Deep. Everywhere else, evil as industrialism can affect Middle-earth only through its environmental damage.
Other fantasies happily introduce later forms of real world “technology” in secondary worlds. Martha Wells’ Ile Rien series begins with a just-pre-Industrial society using pistol and arquebus, then moves to a faux Edwardian/Victorian period that still uses pistols, and in the second series, uses magic to present WWI and later technology like airships. Here, as with Naomi Novik’s Napoleonic War dragons, the tech. level is pre-set to industrial. But if less strikingly than with The Lord of the Rings, much of the available real-world technology, from cine-cameras to machine guns, is again not admitted.
More dissonant cases exemplify what has been touted as “science fantasy” – where “science” – i.e. actually some form of very modern tech – is juxtaposed with an earlier technological level. A really striking example, and one of my favourites, is Barbara Hambly’s Windrose trilogy, whose second title epitomizes the type: The Silicon Mage.
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Though the cover appears pure fantasy, in fact, an impressive apparatus of spells, spell diagrams, sigils, and simple wizardly capabilities is connected to and through computers, to work in both primary and secondary worlds, with astonishing discrepancy and more amazing lack of fuss – now THAT is a real fantasy-tech.
There is, of course, an older wholly invented technology, the matrix science of Marion Zimmer Bradley’s Darkover, but though that otherwise pre-industrial world and its societies beg to be classified as fantasy, the origins of Darkovan “humanity” from a space diaspora make a strong claim that the whole world and series be called SF.
Which opens the other question about “Technology in Fantasy” – namely, if fantasy, apart from contemporary urban primary world stuff, starts to introduce really current tech like gene-engineering, nanotech, and less realized forms such as cyborgs, even if the actual society is (apparently) pre-industrial, has the form then become SF?
SF is usually seen as the genre of the future, however often overtaken. Modern fantasy, to use a paradox, is usually seen as the genre of “the past.” How close can such a fictional “past” come to the “present,” or with imaginary tech, to a future, without sliding over the generic boundary? Whatever the writer’s intent, or the bookshelf label, if the savvy specfic reader perceives the conventions, icons and protocols in the text as SF, why isn’t it SF?
The generic SF/fantasy boundary concerned me deeply while I was struggling with the definitions of specfic in the SF theory chapter of my PhD. Past/future-time, science/ magic as unreality’s ennabling device, evidence of change, progress; I canvassed those and a number more of the abundant definitions. In the process I suddenly found myself, like Octavia Butler’s heroine in Exogenesis, (the trilogy is now titled Lilith’s Brood) conducting an experiment “in the field:” writing a specfic novel originating from a “gift” paragraph. Once that opening paragraph of what became Amberlight arrived, the conscious project was to see how nearly I could make a text walk the tightrope, marked by Hambly’s Silicon Mage, between fantasy and SF.

Hence, the McGuffin in Amberlight, the “qherrique,” which turned up as opening donnée, and figures on the cover as the mysterious shining object, became the basis for a thought experiment in gender-role reversals, as well as the key to society’s shape. Only women could “work” the mysterious – substance, entity, animal, vegetable, mineral? The society became a matriarchy. Qherrique’s most crucial quality was its psychic effects, coveted by every other society, making Amberlight-the-city unthinkably rich. But qherrique had a bouquet of other attributes – pizo-electric, photo-synthetic, it could be worked like a mix of pearl and stone to drive machines, to power tools, to produce guns. Light-guns and horseless vehicles. Is this fantasy, or is it SF?
It charmed me immensely when I sent the novel in ms to a friend well-read in specfic, asking outright, Do you read this as fantasy or as SF? And she responded that she couldn’t decide. The indecision reappeared among reviewers when I finally got the novel into print. It was political fantasy, it was high fantasy, it was a sub-genre of feminist SF: a whole grab-bag of answers turned up. Leading, perhaps, to the most interesting general conclusion – that the level and type of technology a writer consciously or haphazardly bestows on a specfic novel will not merely dictate the shape of that world and its societies, but even the genre in which the work will belong – or, if as with Amberlight, Loki or Coyote was around at the moment of inception, not.
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Sylvia Kelso lives in North Queensland, Australia. She writes fantasy and SF set in analogue or alternate Australian settings. She has published twelve fantasy novels, two of which were finalists for best fantasy novel of the year in the Australian Aurealis genre fiction awards, and some short stories in Australian and US anthologies. Some of her books can be found in the Bookview Cafe online store: