(This is the twenty-first installment of Dice Tales, an ongoing series of posts about RPGs as storytelling.) *** In any RPG where there’s an element of randomization — which is to say, nearly all of them — there’s a chance, … Continue reading
(This is the twenty-first installment of Dice Tales, an ongoing series of posts about RPGs as storytelling.) *** In any RPG where there’s an element of randomization — which is to say, nearly all of them — there’s a chance, … Continue reading