(This is the eighteenth installment of Dice Tales, an ongoing series of posts about RPGs as storytelling.) *** So let’s talk about combat. If you open any RPG core rulebook, odds are pretty good there’s an entire chapter devoted to … Continue reading
Daily Archives: May 8, 2016
(Picture from here.) I’ve been hearing for a long time the perils of strong AI— a general purpose implementation of artificial intelligence. It will bootstrap itself to become so much more intelligent to the maximum of its resources. It will … Continue reading